I’m not sure how I’m going to build out ideas like this in notes, but I do need to transcribe these scraps I have on papers, so this will live in #processing for the time being.
Setting
This game is about living in a sealed community after a catastrophe. The outside can not easily be traveled any longer, so teams of mecha are sent out to scavenge for materials.
Village, the steading
This is a central area where the players operate from. They use a variety of interfaces to program the mecha to go out and search for things for their community. At the end of each sortie, any surviving mecha return and a mission report is produced.